Ambra

Upgrade systems: player decision-making, segmentation and monetization in Clash of Clans


Objective

This section explores how players allocate resources between offensive, defensive, and economic upgrades and how these decisions impact engagement, retention and monetization. The goal is to translate behavioural insights into actionable marketing and live-ops strategies.


Context

Upgrade systems are a core progression mechanic in live games. They shape player strategy, create behavioural segmentation, and influence in-game spending patterns.

Understanding how players make trade-offs allows marketing teams to design campaigns, promotions and offers that resonate with different playstyles.


Behavioural Segmentation

Players can be grouped based on their upgrade priorities:


Key Metrics


Key Insights


Marketing Implications

Product Strategy

Monetization

Campaign Strategy


Competitive Benchmark

Comparison with:

Focus:


Opportunities for Growth